Ryota narrates that it's pretty rare for a player to get 3 different cards, but that the likeliest of outcomes is for a player to receive either two rocks and a paper and depending on the frequency of a card that appears then it's safe to assume that that image appears the most in the box. Yumeko starts the bet with 2 chips (20,000 yen) as their classmates beginning filling out cards. Mary tells Yumeko that she can set the bet of the game so that they can begin. Mary gives Yumeko 120 chips that, individually, are worth 10,000 yen each that totals to 1.2 million yen. Ryota attempts to protest the game, but Mary grabs him by his tag and coldly tells him to bring them some poker chips.
Mary reveals that the game isn't like normal Jankenpon where a player has the ability to choose whatever move they want, but the game relies on the ability to read the flow of the game. If they get 3 ties, then the set is a draw and they have to play a new set. She then further explains that if they get a tie, they must pick one of the other 2 cards they have yet to play. Mary then goes over the rules as she and Yumeko draw 3 cards each out of the metal box and pick one card out of their hand to play. Mary suggests they play " Vote Rock-Paper-Scissors," an original game that was created by the class in which students draw a rock, paper, or scissors onto a card that is then placed into a sealed, metal box that prevents the players from seeing what's on them. Yumeko asks Mary what game they should play. Yumeko accepts and the classroom is then swiftly changed into a gambling den with she and Mary sitting in the middle of the room facing each other and their classmates surrounding them. Mary introduces herself to Yumeko and invites her to a gambling match after school, much to the concern of Ryota. Yumeko is then shown surrounded by many of her female classmates when she returns to class as they bombard her with personal questions. Yumeko begins to laugh causing Ryota to look surprised at her reaction she remarks that the thought of such sort of gambles sounds fun.
He warns her that there are a lot of rich students at the academy who have infinite amounts of money to gamble with and that she needs to be careful or else she'll be entrapped in one of their games.
Ryota tells her that gambling at the academy is almost considered a tradition and that after school many of the class and club rooms turn into gambling dens. To which she replies that she understands the basic rules of some gambling games.
Ryota becomes flustered at Yumeko's closeness and moves away before asking her if she's ever gambled before. While showing her around the academy, Yumeko observes the tag around Ryota's neck that indicates he's a "pet" after losing a gambling match against Mary Saotome and owing to her a debt of 5 million yen that he has the inability to pay off. Yumeko gets transferred to second year "cherry blossom" class and assigned Ryota Suzui, the class representative with personally giving her a tour of the academy. Reigning class gambling champion Mary Saotome attempts to hustle unsuspecting transfer student Yumeko Jabami into a high-stakes game of rock-paper-scissors.Īpproaching its 122nd anniversary since its founding, Hyakkaou Private Academy, receives a new transfer student, Yumeko Jabami.